Collaborative Design Practice | Final Compilation
26.09.2025 - xx.xx.2025 Week 01 - Week 14
We finalize our theme into "Little Sugar Friends". Each of us then assigned into different part. This time, I was responsible to do the research about the strength, weakness and target age group for sugar high game.
Additionally, I worked on survey question if we are not sure of how to find the right target audiences.
Meanwhile, my team members were focused on the art directions of the game. Edita did the logo, Jessie did the mascot, Pricillia did the card illustrations and Lizzie for illustration inside the card.
Meanwhile, for the rest of my members, they did focused on the final result. Jessie and Pricil are doing the card sketches, Lizzie do the card icon illustration and Edita focused on logo and packaging exploration.
While collecting the data, I also working on the slides presentation and place down the information we want to showed for next week.
Then I asked Mr. Shamsul if we could get the physical card game to check and do the playtest. Luckily we got it and I do some check to make sure the component total is same number with the document.
Jessie then try to make a new attempt for the mascot and we asked Mr. Shamsul for feedback. Overall he agree that we can go with mascot number 6.
There were a facial expression exploration to find which one is suited. Our group suggest with number 10 mouth and keep the eyes same. The final mascot could be seen below.
Tracy Angeline Tio / 0362222 / Bachelor of Design ( Honors ) in Creative Media
Collaborative Design Practice / Taylor's University
FINAL COMPILATION
TABLE OF CONTENTS
LECTURES
WEEK 1
On this week, Mr. Shamsul introduce us what are we gonna do on this module. For this semester, we are gonna collaborate with Game Studies modules. Our task is to redesign the game they have made into the final output that would enhance the user experiences of the table top game.
WEEK 2-14
Class Consultation. We showed the progress in every week.
INSTRUCTIONS
MIB BOOKLET :
LECTURER BRIEF :
WEEKLY PROGRESS
IMPORTANT LINK
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Week 01 - Module Briefing & Group Arrangements
For the first week, Mr. Shamsul did a quick briefing on how this project gonna look like. Basically we are gonna do a collaboration from Game Studies April 2025 Semester as our Client. Our task is to re design the game they have made starting from the visual identity, card, box and instructions of it.
We were given two game options to select on (Sugar High & Gluconomy) and need to form a group consist of 5-6 people. For my group, we choose Sugar High as the selected game and below are the list of my group members name.
- Edita Chew En Thung (0357537)
- Jessie Eileen (0367269)
- Lizzie Tanaka (0362065)
- Pricillia (0364570)
- Tracy Angeline Tio (0362222) - Me
The creator for the Sugar High game also came in class for this week and they present to us about the game rules. Later, we were given a chance to do the game playtest to help us understanding how to play the game.
After playing the game, I start to understand on how the game works from completely clueless in the beginning.
Week 02 - Design Research
We don't have a class on this week so we continue our progress in miro board. Some of my group members have prepared the moodboard / art concept for the game and survey questions to know the target audiences.
Week 03 - Progressing for the Art Direction
This time our class were conducted online and we were instruced to showed on what we have done in the previous week. My group leader, Edita, presented to Mr. Shamsul and so far our progress was fine, with notes that on the next week, we could showed more art directions for the game.
| Fig 3.4 Online Meeting Week 03 10/10/2025 |
| Fig 3.5 Game Research by Me Week 03 12/10/2025 |
| Fig 3.6 Survey Question List Week 03 12/10/2025 |
Week 04 - Empathy Map and Problem Statement
For this week, Mr. shamsul announced to us that we are gonna have a presentation for the next week about the empathy map, user persona and problem statement. Regarding on art style and card design, it's gonna be more focused during week 6-7 as we are gonna have a playtest.
We were given an example from former student for our task 1. As I'm the researcher on the group, I did research for the game and prepare most materials for next week presentation by places all data in Miro board.
| Fig 3.7 Game Research Week 04 17/10/2025 |
| Fig 3.8 Some Card Sketches Week 04 17/10/2025 |
Week 05 - Empathy Map Presentation and Submission
This week we have a presentation with Mr. Shamsul, Miss Anis and Dr. Luqman. The feedback they gave to us were useful as we need to consider some things especially on the art directions part.
Our presentation can be seen below :
Canva Link : HERE
Fig 3.10 Final Task 1 : Empathy Map and Problem Statement Slides Week 05 24/10/2025
By the end of this week, the creator from the sugar high finally responded in Teams, and I got her contact number to communicate with our progress later on.
Week 06 - Ideation (Moodboard & Art Direction)
This time everyone is focused for the art direction part, especially doing the mascot and exploring the color palette. Jessie have come up with some mascot exploration by this week.
| Fig 3.11 Mascot Exploration by Jessie Week 06 31/10/2025 |
Week 07 - Finalize Mascot
On Monday (03/11/2025), we have a playtest consist all of the group members since Edita never tried to play the game before. Overall we all gain a new insight while we play and there were some thing we still a bit confused especially on resource counter and lack of energy card make us hard to gain star.
| Fig 3.13 Playtest Documentation Week 07 03/11/2025 |
| Fig 3.14 Mascot Exploration by Jessie Week 07 07/11/2025 |
Once our mascot are finalized, the next step is to design the card using the mascot and print out card for testing.
Week 08 -
For
Week 09 -
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Week 10 -
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Week 11 -
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Week 12 -
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Week 13 -
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Week 14 -
For
FEEDBACK
Week 3
- Do more exploration for the logo design.
- Quickly filled the art direction as soon as possible so the client could take a look of it.
- We can ask the client regarding on Target Audiences to change into 18-20 years old since not all teenage would like / not suitable to play this kinda board game.
Week 4
- Prepare questions and data to do the empathy map.
- Mascot design kinda scary and look like spongebob, can redesign the shapes and the face design.
Week 5
- We need to reflect to the game, and dont only focus on the interview answer to finalize the style.
- Explore about the sugar structure (hexagonal)
- Think again for the Mascot Design and as for the card shape need to be considered because of the durability.
Week 6
- For the mascot design, the design should be suited for the target audiences (14-21 yo). Try to not make it too cute.
- Not everyone know the sugar structure, instead it can be more simple like a cube shape.
Week 7
- The new mascot version looks better and Mr. Shamsul suggest to go for number 6. Jessie then explore and refine the mascot expression.
REFLECTIONS
xx
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